Sentient, by Jeff Lemire and Gabriel Walta
2020
I can now officially say I've given Jeff Lemire a fair chance, and I don't get the hype.
It's a good cover |
He's a competent writer, but I don't see what others are seeing when they say he's their favorite writer, or he is put up for awards. My take on Sentient: an okay story told well with great art. That's three stars for the story, four stars for the storytelling, and five stars for the art.
Previously, I looked at his first six issues of Animal Man, which read like the prologue to a story as opposed to one ("Hey, if you just buy the next four trade paperbacks, plus the crossovers, it's gets good!"). And before that, I read his Justice League, which read like something a person was paid to do more than anything else I've written about this year. And before that, I'd read his X-Men run, which was a pillar of one of the bleakest periods in Marvel Mutant publishing history. I even have a hardcover of volume one of Sweet Tooth. It was fine; competent but unexciting.
Lemire works hard to create a mood, and to some readers it must be a revelation, but I've just read a lot of other artists who've done it better without being bogged down with genre tropes. It's genre fare with heart. My frustration with his work is not that he's a bad writer. He isn't. It just isn't outstanding, which is what I've been repeatedly told his work is.
Walta's white lines bring out the details of the room and uniforms |
In advance, I have to mention that this is my first TKO comic, and the production quality is superb. Slightly oversized on a matte paper, I wish a penny-pinching company like Marvel would adopt this standard on its books.
And the art couldn't be better. Gabriel Walta, who made a name on the Vision 12-issue series a few years back, does the drawing duties. On the Vision, Jordie Bellaire did the colors, and here Walta does everything himself. Surprisingly, the color palette is very similar with browns and oranges, but here Walta draws more with the color. He's still relying on linework to create his images, but he creates texture and form using colors in a way that a separate colorist might not feel appropriate doing.
There are a lot of mopey kids wandering, but kids who've lost their parents tend to mope |
The story is reminiscent of a number of sci-fi works, here is a play on 2001 |
The story focuses on daily life on the ship, and the emotional states of the kids. This is good compelling stuff.
The separatists kill all the people on their ship but leave the one guy nutty enough to try to kill kids |
The separatists were mere bad guys. This is a home invasion story set in space.
So half the book is taken up with plot that doesn't have any relation to the the overall book. The bad guys are only there to give the two leads a reason to come together. It's very similar to the technique Zach Snyder employed in Batman V. Superman: Dawn of Justice, when he introduced Doomsday in the third act to bring the quarreling heroes together.
The AI has a fun 2000's iMac design |
There are good points to the writing here. When Walta draws silent sequences, that's Lemire having him draw that. I appreciate him letting the artist tell the story using only images. That's good comics. And I think Lemire is writing good characters on an emotional level. The two main kids do not have a good relationship, and are forced to come together. An image of the one character's hand touching the other is a subtle yet powerful way to communicate a change in their relationship.
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